HomeLatency, Jitter and Packet Loss Test

Latency, Jitter and Packet Loss Test

Measure latency (ping), jitter and packet loss right in your browser to diagnose lag in games and video calls.

Measures the round-trip time (RTT) to this page's server with small repeated requests. Jitter = the variation from one request to the next.

Avg latency (ms)
Jitter (ms)
Loss (%)
Progress

Latency vs. jitter: not the same thing

Latency is the time a packet takes to go and come back (RTT). Jitter is the variation of that latency between packets. A call can have low latency (30 ms) but high jitter (±25 ms), and it is the jitter that ruins video calls and games, because the data arrives at irregular intervals.

2.4 GHz vs. 5 GHz and packet loss

The 2.4 GHz band reaches farther but shares the spectrum with microwaves, Bluetooth and the neighbors' network, increasing loss and jitter. The 5 GHz band has less interference and more bandwidth, ideal near the router. Loss above ~1-2% is already felt in games and VoIP.

Optimal latency (games/VoIP)< 30 ms
Acceptable latency30-80 ms
Good jitter< 15 ms
Tolerable loss< 1 %
The measured value is the RTT to the server hosting this page, great for comparing your connection over the day and spotting instability. It does not replace a ping to a specific game.

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